Move color wheel state mapping to renderer gl
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@@ -174,6 +174,9 @@ Known local toolchain state:
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`NodeImage` drawing and remote-image texture creation also consume
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backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
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texture format mapping.
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`NodeColorWheel` triangle-buffer setup and draw-state handling also consume
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backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode,
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and blend-state tokens.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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