Move color wheel state mapping to renderer gl

This commit is contained in:
2026-06-02 08:28:24 +02:00
parent b85c530df7
commit d8e958769b
3 changed files with 46 additions and 16 deletions

View File

@@ -174,6 +174,9 @@ Known local toolchain state:
`NodeImage` drawing and remote-image texture creation also consume
backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
texture format mapping.
`NodeColorWheel` triangle-buffer setup and draw-state handling also consume
backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode,
and blend-state tokens.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.