Move color wheel state mapping to renderer gl
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@@ -441,6 +441,9 @@ target and blend-state tokens to `pp_renderer_gl`.
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`NodeImage` drawing and remote-image texture creation now delegate mipmapped
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sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
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`pp_renderer_gl`.
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`NodeColorWheel` triangle-buffer setup and draw-state handling now delegate
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array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
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tokens to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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