Move color wheel state mapping to renderer gl

This commit is contained in:
2026-06-02 08:28:24 +02:00
parent b85c530df7
commit d8e958769b
3 changed files with 46 additions and 16 deletions

View File

@@ -441,6 +441,9 @@ target and blend-state tokens to `pp_renderer_gl`.
`NodeImage` drawing and remote-image texture creation now delegate mipmapped
sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
`pp_renderer_gl`.
`NodeColorWheel` triangle-buffer setup and draw-state handling now delegate
array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
tokens to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.