Add UI core node lifetime handles
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@@ -733,6 +733,11 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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and platform triplet migration. Root CMake target
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`panopainter_platform_build_vcpkg_ui_core` focuses that gate on the
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vcpkg-backed `pp_ui_core`/tinyxml2 boundary and `pp_ui_core_layout_xml_tests`.
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- `pp_ui_core` now owns a pure `NodeLifetimeTree` target model with checked
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node handles, hidden parent/child invariants, scoped callback connections,
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mutation-safe event dispatch, and focused destroy-during-callback coverage in
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`pp_ui_core_node_lifetime_tests`. Retained `Node` still needs to adopt those
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semantics under DEBT-0063.
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- `scripts/automation/analyze.*` runs shader validation plus a
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renderer-boundary guard that reports JSON and fails if active non-backend
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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@@ -1248,8 +1253,9 @@ Known warnings after the current CMake app build:
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`ShaderManager::ext_*` fields directly.
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- `pp_legacy_ui_core` is an object-library containment boundary because the
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retained base `Node` controls still depend on legacy renderer and app
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headers. It should shrink as layout parsing, colors, generic controls, and
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text/image primitives move to `pp_ui_core`.
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headers. It should shrink as layout parsing, colors, generic controls,
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tested node lifetime handles/connections, and text/image primitives move to
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`pp_ui_core`.
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- `pp_panopainter_ui` currently surfaces existing legacy `Node`/`Serializer`
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header and static-analysis warnings while it still depends on
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`pp_legacy_app`; these should be reduced as the UI core/app UI boundary is
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