add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times
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@@ -39,7 +39,6 @@ struct StrokeSample
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class BrushMesh
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{
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public:
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ui::Shader shader;
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GLuint buffers[3]{ 0 };
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GLuint vao{ 0 };
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struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
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