add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times
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@@ -53,6 +53,7 @@ enum class kWidget : uint16_t
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Icon = const_hash("icon"),
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Button = const_hash("button"),
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ButtonCustom = const_hash("button-custom"),
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ComboBox = const_hash("combobox"),
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SliderH = const_hash("slider-h"),
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SliderV = const_hash("slider-v"),
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SliderHue = const_hash("slider-hue"),
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