add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times

This commit is contained in:
2017-11-12 03:02:40 +00:00
parent fa4e67617b
commit daaa7f9d48
16 changed files with 154 additions and 54 deletions

12
engine/node_combobox.h Normal file
View File

@@ -0,0 +1,12 @@
#pragma once
#include "node_button.h"
class NodeComboBox : public NodeButton
{
public:
std::array<std::string, 4> labels{ "Normal", "Multiply", "Screen", "Color Dodge" };
int m_current_index = 0;
virtual Node* clone_instantiate() const override;
virtual void clone_copy(Node* dest) const override;
virtual void loaded() override;
};