add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times

This commit is contained in:
2017-11-12 03:02:40 +00:00
parent fa4e67617b
commit daaa7f9d48
16 changed files with 154 additions and 54 deletions

View File

@@ -194,6 +194,7 @@
<ClCompile Include="engine\node_canvas.cpp" />
<ClCompile Include="engine\node_checkbox.cpp" />
<ClCompile Include="engine\node_color_quad.cpp" />
<ClCompile Include="engine\node_combobox.cpp" />
<ClCompile Include="engine\node_dialog_browse.cpp" />
<ClCompile Include="engine\node_dialog_cloud.cpp" />
<ClCompile Include="engine\node_dialog_layer_rename.cpp" />
@@ -305,6 +306,7 @@
<ClInclude Include="engine\node_canvas.h" />
<ClInclude Include="engine\node_checkbox.h" />
<ClInclude Include="engine\node_color_quad.h" />
<ClInclude Include="engine\node_combobox.h" />
<ClInclude Include="engine\node_dialog_browse.h" />
<ClInclude Include="engine\node_dialog_cloud.h" />
<ClInclude Include="engine\node_dialog_layer_rename.h" />