add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times
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@@ -194,6 +194,7 @@
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<ClCompile Include="engine\node_canvas.cpp" />
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<ClCompile Include="engine\node_checkbox.cpp" />
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<ClCompile Include="engine\node_color_quad.cpp" />
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<ClCompile Include="engine\node_combobox.cpp" />
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<ClCompile Include="engine\node_dialog_browse.cpp" />
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<ClCompile Include="engine\node_dialog_cloud.cpp" />
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<ClCompile Include="engine\node_dialog_layer_rename.cpp" />
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@@ -305,6 +306,7 @@
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<ClInclude Include="engine\node_canvas.h" />
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<ClInclude Include="engine\node_checkbox.h" />
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<ClInclude Include="engine\node_color_quad.h" />
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<ClInclude Include="engine\node_combobox.h" />
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<ClInclude Include="engine\node_dialog_browse.h" />
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<ClInclude Include="engine\node_dialog_cloud.h" />
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<ClInclude Include="engine\node_dialog_layer_rename.h" />
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