add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times
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@@ -234,6 +234,9 @@
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<ClCompile Include="engine\app_cloud.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="engine\node_combobox.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="engine\app.h">
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@@ -413,6 +416,9 @@
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<ClInclude Include="engine\node_dialog_cloud.h">
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<Filter>Header Files\ui</Filter>
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</ClInclude>
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<ClInclude Include="engine\node_combobox.h">
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<Filter>Header Files\ui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="PanoPainter.rc">
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