add ComboBox node, add blend modes button in stroke panel, move brush shader code to ShaderManager and avoid the same shader being recompiled many times

This commit is contained in:
2017-11-12 03:02:40 +00:00
parent fa4e67617b
commit daaa7f9d48
16 changed files with 154 additions and 54 deletions

View File

@@ -234,6 +234,9 @@
<ClCompile Include="engine\app_cloud.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="engine\node_combobox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="engine\app.h">
@@ -413,6 +416,9 @@
<ClInclude Include="engine\node_dialog_cloud.h">
<Filter>Header Files\ui</Filter>
</ClInclude>
<ClInclude Include="engine\node_combobox.h">
<Filter>Header Files\ui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PanoPainter.rc">