export depth
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@@ -29,6 +29,8 @@ void App::initShaders()
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LOG("Failed to create shader TextureAlpha");
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if (!ShaderManager::load(kShader::TextureAlphaSep, "data/shaders/texture-alpha-sep.glsl"))
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LOG("Failed to create shader TextureAlphaSep");
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if (!ShaderManager::load(kShader::TextureColorize, "data/shaders/texture-colorize.glsl"))
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LOG("Failed to create shader TextureColorize");
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if (!ShaderManager::load(kShader::TextureBlend, "data/shaders/texture-blend.glsl"))
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LOG("Failed to create shader TextureBlend");
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if (!ShaderManager::load(kShader::StrokePreview, "data/shaders/stroke-preview.glsl"))
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