fix text nodes and stroke preview on resize
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@@ -580,7 +580,7 @@ void NodeStrokePreview::draw()
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void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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if (m_tex_preview.size() == new_size || m_preview_size == (new_size * root()->m_zoom) || !m_brush)
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if (m_preview_size == (new_size * root()->m_zoom) || !m_brush)
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return;
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m_preview_size = new_size * root()->m_zoom;
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@@ -113,3 +113,8 @@ void NodeText::draw()
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m_text_mesh.draw();
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glDisable(GL_BLEND);
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}
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void NodeText::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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m_text_mesh.update(font_id, m_text.c_str());
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}
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@@ -20,4 +20,5 @@ public:
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void set_text_format(const char* fmt, ...);
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void set_font(kFont fontID);
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virtual void draw() override;
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virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom) override;
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};
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