Move GL state utility mapping to renderer gl
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@@ -186,6 +186,9 @@ Known local toolchain state:
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backend-owned texture readback formats, sampler filters, depth/blend state,
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depth clears, viewport queries, color-mask booleans, active texture units,
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and float render-target formats.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
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consume backend-owned error codes, state queries, framebuffer targets,
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texture binding targets, and active texture units.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -453,6 +453,9 @@ and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
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readback formats, sampler filters, depth/blend state, depth clears, viewport
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queries, color-mask booleans, active texture units, and float render-target
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formats to `pp_renderer_gl`.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
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error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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