Move GL state utility mapping to renderer gl

This commit is contained in:
2026-06-02 08:43:42 +02:00
parent 92e9de0441
commit dbaf50cb6e
6 changed files with 112 additions and 32 deletions

View File

@@ -186,6 +186,9 @@ Known local toolchain state:
backend-owned texture readback formats, sampler filters, depth/blend state,
depth clears, viewport queries, color-mask booleans, active texture units,
and float render-target formats.
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
consume backend-owned error codes, state queries, framebuffer targets,
texture binding targets, and active texture units.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.

View File

@@ -453,6 +453,9 @@ and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
readback formats, sampler filters, depth/blend state, depth clears, viewport
queries, color-mask booleans, active texture units, and float render-target
formats to `pp_renderer_gl`.
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
error codes, state queries, framebuffer targets, texture binding targets, and
active texture units to `pp_renderer_gl`.
The existing renderer classes are not yet fully
behind the renderer interfaces.