Move GL state utility mapping to renderer gl
This commit is contained in:
@@ -186,6 +186,9 @@ Known local toolchain state:
|
||||
backend-owned texture readback formats, sampler filters, depth/blend state,
|
||||
depth clears, viewport queries, color-mask booleans, active texture units,
|
||||
and float render-target formats.
|
||||
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
|
||||
consume backend-owned error codes, state queries, framebuffer targets,
|
||||
texture binding targets, and active texture units.
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
|
||||
Reference in New Issue
Block a user