Move GL state utility mapping to renderer gl
This commit is contained in:
@@ -453,6 +453,9 @@ and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
|
||||
readback formats, sampler filters, depth/blend state, depth clears, viewport
|
||||
queries, color-mask booleans, active texture units, and float render-target
|
||||
formats to `pp_renderer_gl`.
|
||||
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
|
||||
error codes, state queries, framebuffer targets, texture binding targets, and
|
||||
active texture units to `pp_renderer_gl`.
|
||||
The existing renderer classes are not yet fully
|
||||
behind the renderer interfaces.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user