Map renderer texture formats to OpenGL
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@@ -40,6 +40,13 @@ struct OpenGlReadbackFormat {
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlRendererTextureFormat {
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std::uint32_t internal_format = 0;
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std::uint32_t pixel_format = 0;
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std::uint32_t component_type = 0;
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std::uint32_t bytes_per_pixel = 0;
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};
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struct OpenGlWindowsWglContextConfig {
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std::array<std::int32_t, 9> context_attributes {};
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std::array<std::int32_t, 15> pixel_format_attributes {};
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@@ -59,6 +66,8 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t unsigned_byte_component_type() noexcept;
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[[nodiscard]] std::uint32_t rgba_pixel_format() noexcept;
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[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
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[[nodiscard]] OpenGlRendererTextureFormat texture_format_for_renderer_format(
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pp::renderer::TextureFormat format) noexcept;
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[[nodiscard]] OpenGlReadbackFormat rgba8_readback_format() noexcept;
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[[nodiscard]] OpenGlReadbackFormat rgba32f_readback_format() noexcept;
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[[nodiscard]] std::uint64_t readback_byte_count(
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