Route UI state save through platform services

This commit is contained in:
2026-06-04 16:48:57 +02:00
parent 7d992931d9
commit dc369c89b0
11 changed files with 47 additions and 12 deletions

View File

@@ -207,6 +207,7 @@ public:
void publish_exported_image(std::string path);
void flush_platform_storage();
[[nodiscard]] std::vector<std::string> document_browse_roots() const;
void save_platform_ui_state();
[[nodiscard]] bool platform_enables_live_asset_reloading();
void update_platform_frame(float delta_time_seconds);
void report_rendered_frames(int frames);

View File

@@ -29,8 +29,6 @@
#ifdef __QUEST__
#include "oculus_vr.h"
#elif __WEB__
void webgl_pick_file(std::function<void(std::string)> callback);
#endif
namespace {

View File

@@ -292,6 +292,11 @@ std::vector<std::string> App::document_browse_roots() const
return active_platform_services().document_browse_roots(work_path, data_path);
}
void App::save_platform_ui_state()
{
active_platform_services().save_ui_state();
}
bool App::platform_enables_live_asset_reloading()
{
return active_platform_services().enables_live_asset_reloading();

View File

@@ -1679,13 +1679,7 @@ void App::ui_save()
Settings::set("ui", d);
Settings::set("ui-rtl", Serializer::Boolean(ui_rtl));
#if _WIN32
extern void win32_save_window_state();
win32_save_window_state();
#elif __OSX__
[osx_app save_ui_state];
#endif
save_platform_ui_state();
Settings::save();
}

View File

@@ -46,6 +46,7 @@ public:
[[nodiscard]] virtual std::vector<std::string> document_browse_roots(
std::string_view work_path,
std::string_view data_path) = 0;
virtual void save_ui_state() = 0;
[[nodiscard]] virtual bool enables_live_asset_reloading() = 0;
virtual void update_platform_frame(float delta_time_seconds) = 0;
virtual void report_rendered_frames(int frames) = 0;

View File

@@ -313,6 +313,13 @@ public:
#endif
}
void save_ui_state() override
{
#ifdef __OSX__
[App::I->osx_app save_ui_state];
#endif
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
#if defined(__OSX__)

View File

@@ -19,6 +19,7 @@ void win32_renderdoc_frame_start();
void win32_renderdoc_frame_end();
void win32_update_fps(int frames);
void win32_update_stylus(float dt);
void win32_save_window_state();
namespace {
@@ -386,6 +387,11 @@ public:
return { std::string(work_path) };
}
void save_ui_state() override
{
win32_save_window_state();
}
[[nodiscard]] bool enables_live_asset_reloading() override
{
return true;