review vr stuff, fix controller-ui ray casting
This commit is contained in:
@@ -624,7 +624,7 @@ void App::update(float dt)
|
||||
|
||||
auto observer = std::bind(&App::update_ui_observer, this, std::placeholders::_1);
|
||||
|
||||
if (vr_active)
|
||||
if (vr_active && ui_visible)
|
||||
{
|
||||
uirtt.bindFramebuffer();
|
||||
uirtt.clear();
|
||||
|
||||
Reference in New Issue
Block a user