review vr stuff, fix controller-ui ray casting
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@@ -31,7 +31,7 @@ void App::tick(float dt)
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void App::resize(float w, float h)
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{
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LOG("App::resize %d %d", (int)w, (int)h);
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uirtt.create(w, h);
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uirtt.create(w, h, -1, GL_RGBA8, true);
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redraw = true;
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width = w;
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height = h;
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