review vr stuff, fix controller-ui ray casting
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@@ -10,11 +10,16 @@
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#define CANVAS_RES 1536
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class LayerFrame
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{
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};
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class Layer
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{
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public:
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//Layer() = default;
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//Layer(const Layer&) = delete;
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Layer() = default;
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Layer(const Layer&) = delete;
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RTT m_rtt[6];
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glm::vec4 m_dirty_box[6] = SIXPLETTE(glm::vec4(0));
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bool m_dirty_face[6] = SIXPLETTE(false);
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