Thin retained app and render runtime seams
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@@ -53,8 +53,9 @@ Key facts:
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- `Canvas::I` still appears hundreds of times in retained canvas modes, panels,
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and workflow bridges.
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- Raw `Node*` and callback captures remain a dominant UI lifetime risk.
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- `RTT`, `Texture2D`, `Shape`, `Shader`, `Font`, and `CanvasLayer` still route
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render work through `App::I` queues.
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- `CanvasLayer` and retained stroke-preview/runtime draw paths still depend on
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legacy render/runtime helpers, but `RTT`, `Texture2D`, `Shape`, `Shader`,
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and `TextMesh` no longer call `App::I` directly for queueing.
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- `AppRuntime` now owns synchronized running flags plus explicit post/reject,
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same-thread execution, and queue-drain behavior, but broader singleton reach
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and app-shell ownership remain.
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