Extract fill modes, preview runtime pockets, and brush item UI
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18
src/legacy_brush_panel_item_ui.h
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18
src/legacy_brush_panel_item_ui.h
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#pragma once
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#include "node_panel_brush.h"
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namespace pp::panopainter {
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Node* clone_legacy_brush_button(const NodeButtonBrush& owner);
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void init_legacy_brush_button(NodeButtonBrush& owner);
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void set_legacy_brush_button_icon(NodeButtonBrush& owner, const char* path);
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void draw_legacy_brush_button(NodeButtonBrush& owner);
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bool read_legacy_brush_button(NodeButtonBrush& owner, BinaryStreamReader& r);
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void write_legacy_brush_button(const NodeButtonBrush& owner, BinaryStreamWriter& w);
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Node* clone_legacy_brush_preset_item(const NodeBrushPresetItem& owner);
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void init_legacy_brush_preset_item(NodeBrushPresetItem& owner);
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void draw_legacy_brush_preset_item(NodeBrushPresetItem& owner);
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} // namespace pp::panopainter
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