Add document animation frame tests

This commit is contained in:
2026-06-01 00:16:34 +02:00
parent 4d715afd60
commit dfdb7a4468
6 changed files with 171 additions and 3 deletions

View File

@@ -13,6 +13,8 @@ namespace pp::document {
constexpr std::uint32_t max_canvas_dimension = 131072;
constexpr std::uint32_t max_layer_count = 1024;
constexpr std::uint32_t max_frame_count = 100000;
constexpr std::uint32_t min_frame_duration_ms = 1;
struct DocumentConfig {
std::uint32_t width = 0;
@@ -27,6 +29,10 @@ struct Layer {
pp::paint::BlendMode blend_mode = pp::paint::BlendMode::normal;
};
struct AnimationFrame {
std::uint32_t duration_ms = 100;
};
class CanvasDocument {
public:
[[nodiscard]] static pp::foundation::Result<CanvasDocument> create(DocumentConfig config);
@@ -34,18 +40,28 @@ public:
[[nodiscard]] std::uint32_t width() const noexcept;
[[nodiscard]] std::uint32_t height() const noexcept;
[[nodiscard]] std::size_t active_layer_index() const noexcept;
[[nodiscard]] std::size_t active_frame_index() const noexcept;
[[nodiscard]] std::span<const Layer> layers() const noexcept;
[[nodiscard]] std::span<const AnimationFrame> frames() const noexcept;
[[nodiscard]] pp::foundation::Result<std::size_t> add_layer(std::string_view name);
[[nodiscard]] pp::foundation::Status remove_layer(std::size_t index);
[[nodiscard]] pp::foundation::Status move_layer(std::size_t from, std::size_t to);
[[nodiscard]] pp::foundation::Status set_active_layer(std::size_t index) noexcept;
[[nodiscard]] pp::foundation::Result<std::size_t> add_frame(std::uint32_t duration_ms);
[[nodiscard]] pp::foundation::Result<std::size_t> duplicate_frame(std::size_t index);
[[nodiscard]] pp::foundation::Status remove_frame(std::size_t index);
[[nodiscard]] pp::foundation::Status set_frame_duration(std::size_t index, std::uint32_t duration_ms) noexcept;
[[nodiscard]] pp::foundation::Status set_active_frame(std::size_t index) noexcept;
private:
std::uint32_t width_ = 0;
std::uint32_t height_ = 0;
std::size_t active_layer_index_ = 0;
std::size_t active_frame_index_ = 0;
std::vector<Layer> layers_;
std::vector<AnimationFrame> frames_;
};
}