implement frame buffer fetch extension for iOS, change composition on stroke drawing and commit, add rename layer dialog
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@@ -131,9 +131,9 @@ void App::initLayout()
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{
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button->on_click = [this](Node*) {
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CanvasModePen* mode = (CanvasModePen*)canvas->m_canvas->modes[(int)Canvas::kCanvasMode::Draw][0];
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if (mode)
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if (mode && canvas->m_canvas->m_current_mode == Canvas::kCanvasMode::Draw)
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{
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mode->m_picking = true;
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mode->m_picking = !mode->m_picking;
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}
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};
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}
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@@ -376,6 +376,35 @@ void App::initLayout()
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popup->mouse_release();
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popup->destroy();
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};
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popup->find<NodeButtonCustom>("layer-rename")->on_click = [this](Node*) {
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// load thumbnail test
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auto open_dialog = std::make_shared<NodeDialogLayerRename>();
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open_dialog->m_manager = &layout;
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open_dialog->data_path = data_path;
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open_dialog->init();
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open_dialog->create();
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open_dialog->loaded();
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layout[main_id]->add_child(open_dialog);
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layout[main_id]->update();
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open_dialog->btn_ok->on_click = [this,open_dialog](Node*)
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{
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layers->m_current_layer->set_name(open_dialog->get_name().c_str());
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open_dialog->destroy();
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};
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popup->mouse_release();
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popup->destroy();
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};
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if (layers->m_current_layer)
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popup->find<NodeButtonCustom>("layer-rename")->
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find<NodeText>("menu-label")->
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set_text(("Rename Layer " + layers->m_current_layer->m_label_text).c_str());
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else
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popup->find<NodeButtonCustom>("layer-rename")->
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find<NodeText>("menu-label")->
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set_text("Rename Layer (Select a layer)");
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};
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}
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if (auto* toolbar = layout[main_id]->find<Node>("toolbar"))
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