implement frame buffer fetch extension for iOS, change composition on stroke drawing and commit, add rename layer dialog

This commit is contained in:
2017-08-09 09:59:39 +01:00
parent eb4cf07162
commit e134ba553d
14 changed files with 415 additions and 92 deletions

View File

@@ -0,0 +1,19 @@
#pragma once
#include "node_border.h"
#include "node_button.h"
#include "node_text_input.h"
class NodeDialogLayerRename : public NodeBorder
{
public:
NodeButton* btn_cancel;
NodeButton* btn_ok;
NodeTextInput* input;
std::string data_path;
virtual Node* clone_instantiate() const override;
virtual void clone_finalize(Node* dest) const override;
virtual void init() override;
void init_controls();
virtual void loaded() override;
std::string get_name();
};