implement frame buffer fetch extension for iOS, change composition on stroke drawing and commit, add rename layer dialog

This commit is contained in:
2017-08-09 09:59:39 +01:00
parent eb4cf07162
commit e134ba553d
14 changed files with 415 additions and 92 deletions

View File

@@ -10,6 +10,8 @@ enum class kShaderUniform : uint16_t
TexFG = const_hash("tex_fg"),
TexBG = const_hash("tex_bg"),
TexMask = const_hash("tex_mask"),
TexStroke = const_hash("tex_stroke"),
Lock = const_hash("lock"),
Col = const_hash("col"),
Tof = const_hash("tof"),
Tsz = const_hash("tsz"),
@@ -23,16 +25,18 @@ enum class kShader : uint16_t
ColorQuad = const_hash("color-quad"),
ColorHue = const_hash("color-hue"),
Texture = const_hash("texture"),
TextureAlpha = const_hash("texture-alpha"),
TextureAlpha= const_hash("texture-alpha"),
CompErase = const_hash("comp-erase"),
CompDraw = const_hash("comp-draw"),
UVs = const_hash("uvs"),
Font = const_hash("font"),
Atlas = const_hash("atlas"),
Stroke = const_hash("stroke"),
StrokeLock = const_hash("stroke-lock"),
StrokeLock = const_hash("stroke-lock"),
StrokeErase = const_hash("stroke-erase"),
StrokeLayer = const_hash("stroke-layer"),
Checkerboard= const_hash("checkerboard"),
Equirect = const_hash("equirect"),
Equirect = const_hash("equirect"),
};
class Shader
@@ -67,4 +71,4 @@ public:
static void invalidate();
};
}
}