implement frame buffer fetch extension for iOS, change composition on stroke drawing and commit, add rename layer dialog
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@@ -10,6 +10,8 @@ enum class kShaderUniform : uint16_t
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TexFG = const_hash("tex_fg"),
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TexBG = const_hash("tex_bg"),
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TexMask = const_hash("tex_mask"),
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TexStroke = const_hash("tex_stroke"),
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Lock = const_hash("lock"),
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Col = const_hash("col"),
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Tof = const_hash("tof"),
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Tsz = const_hash("tsz"),
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@@ -23,16 +25,18 @@ enum class kShader : uint16_t
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ColorQuad = const_hash("color-quad"),
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ColorHue = const_hash("color-hue"),
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Texture = const_hash("texture"),
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TextureAlpha = const_hash("texture-alpha"),
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TextureAlpha= const_hash("texture-alpha"),
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CompErase = const_hash("comp-erase"),
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CompDraw = const_hash("comp-draw"),
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UVs = const_hash("uvs"),
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Font = const_hash("font"),
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Atlas = const_hash("atlas"),
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Stroke = const_hash("stroke"),
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StrokeLock = const_hash("stroke-lock"),
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StrokeLock = const_hash("stroke-lock"),
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StrokeErase = const_hash("stroke-erase"),
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StrokeLayer = const_hash("stroke-layer"),
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Checkerboard= const_hash("checkerboard"),
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Equirect = const_hash("equirect"),
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Equirect = const_hash("equirect"),
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};
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class Shader
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@@ -67,4 +71,4 @@ public:
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static void invalidate();
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};
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}
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}
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