Hide Android asset SDK handles
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@@ -762,11 +762,12 @@ The central `App` header now forward-declares retained platform handles instead
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of including Objective-C, Android, or GLFW SDK headers; the full platform
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headers live in the legacy platform adapter until those handles move out of
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`App` during Phase 6.
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The retained `Asset` header now forward-declares Android asset-manager types,
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hides the Android asset handles behind `Asset::set_android_asset_manager`, and
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keeps concrete Android asset-manager headers in `asset.cpp`/the Android
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entrypoint. This reduces legacy asset I/O header coupling while the actual
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Android asset-reader implementation remains inside `pp_legacy_assets_io`.
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The retained `Asset` header is now Android-SDK-free, hides the Android asset
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handles behind opaque pointers and `Asset::set_android_asset_manager`, and keeps
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concrete Android asset-manager headers in `asset.cpp`/the Android entrypoint.
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This reduces legacy asset I/O header coupling while the static manager bridge
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and actual Android asset-reader implementation remain inside retained legacy
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asset I/O.
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Default canvas allocation size now dispatches through `PlatformServices`, so
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`NodeCanvas` and command-line conversion creation paths preserve the desktop
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1536 and WebGL 512 defaults without carrying the old `CANVAS_RES` platform
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