Trim Win32 lifecycle retained state
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@@ -98,6 +98,11 @@ Current slice:
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- `src/platform_windows/windows_runtime_shell.h` is thinner again and now
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imports that binding surface from `windows_runtime_state.h` instead of
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declaring shell-owned bind/release accessors itself.
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- `src/platform_windows/windows_lifecycle_shell.cpp` now formats the FPS title
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with a stack buffer at the callsite instead of keeping a retained
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lifecycle-global scratch array.
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- `src/platform_windows/windows_lifecycle_state.*` is now down to the Win32
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running flag only; the redundant global FPS-title buffer is gone.
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- `src/platform_windows/windows_runtime_session.*` now owns the bound-session
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Win32 runtime loop/startup/shutdown body.
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- `src/platform_windows/windows_runtime_flow.cpp` is now only a thin handoff
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