Trim Win32 lifecycle retained state
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@@ -92,6 +92,11 @@ Latest slice:
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entrypoint header that picks up the retained binding surface from
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`windows_runtime_state.h` instead of declaring a second shell-owned binding
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API.
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- `src/platform_windows/windows_lifecycle_shell.cpp` now formats the FPS title
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with a stack buffer at the callsite instead of routing through a retained
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lifecycle-global scratch array.
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- `src/platform_windows/windows_lifecycle_state.*` is down to the retained
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Win32 running flag only; the redundant global FPS-title buffer is gone.
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- `src/platform_windows/windows_runtime_session.*` now owns the bound-session
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Win32 runtime loop/startup/shutdown body that had still been sitting inside
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`windows_runtime_flow.cpp`.
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@@ -98,6 +98,11 @@ Current slice:
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- `src/platform_windows/windows_runtime_shell.h` is thinner again and now
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imports that binding surface from `windows_runtime_state.h` instead of
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declaring shell-owned bind/release accessors itself.
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- `src/platform_windows/windows_lifecycle_shell.cpp` now formats the FPS title
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with a stack buffer at the callsite instead of keeping a retained
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lifecycle-global scratch array.
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- `src/platform_windows/windows_lifecycle_state.*` is now down to the Win32
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running flag only; the redundant global FPS-title buffer is gone.
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- `src/platform_windows/windows_runtime_session.*` now owns the bound-session
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Win32 runtime loop/startup/shutdown body.
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- `src/platform_windows/windows_runtime_flow.cpp` is now only a thin handoff
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@@ -40,7 +40,7 @@ void update_stylus_frame(float dt)
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void update_window_fps(HWND hWnd, const wchar_t* window_title, VrShellState& vr, int frames)
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{
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auto* title_fps = retained_window_fps_title_buffer();
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wchar_t title_fps[512]{};
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const int vr_fps = current_vr_fps(vr);
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if (read_vr_session_snapshot(vr).vr_active)
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swprintf_s(title_fps, 512, L"%s - %d fps - %d vr fps", window_title, frames, vr_fps);
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@@ -7,7 +7,6 @@ namespace {
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struct RetainedWindowLifecycleState final {
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std::atomic<int> running{-1};
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wchar_t title_fps[512]{};
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};
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[[nodiscard]] RetainedWindowLifecycleState& retained_window_lifecycle_state() noexcept
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@@ -38,9 +37,4 @@ std::atomic<int>& retained_lifecycle_running_state() noexcept
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return retained_window_lifecycle_state().running;
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}
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wchar_t* retained_window_fps_title_buffer() noexcept
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{
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return retained_window_lifecycle_state().title_fps;
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}
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}
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@@ -10,6 +10,5 @@ void mark_lifecycle_running() noexcept;
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void mark_lifecycle_stopped() noexcept;
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[[nodiscard]] bool lifecycle_is_running() noexcept;
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[[nodiscard]] std::atomic<int>& retained_lifecycle_running_state() noexcept;
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[[nodiscard]] wchar_t* retained_window_fps_title_buffer() noexcept;
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}
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