implement work_path for documents and data_path for assets

This commit is contained in:
2018-10-07 16:20:05 +02:00
parent 05decb6a05
commit e2069fadca
16 changed files with 64 additions and 74 deletions

View File

@@ -33,8 +33,10 @@ void App::create()
void App::open_document(std::string path)
{
auto start = path.rfind("/") + 1;
auto start = path.rfind('/') + 1;
doc_name = path.substr(start, path.length() - start - strlen(".ppi"));
doc_dir = path.substr(0, start - 1);
doc_path = path;
canvas->reset_camera();
layers->clear();
canvas->m_canvas->project_open(path, [this](bool success){
@@ -168,7 +170,7 @@ void App::initLog()
std::string path = std::string(my_documents) + "\\PanoPainter";
if (!PathFileExistsA(path.c_str()))
CreateDirectoryA(path.c_str(), NULL);
App::I.data_path = path;
data_path = path;
}
else
{