implement work_path for documents and data_path for assets
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@@ -90,12 +90,15 @@ void App::dialog_newdoc()
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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std::string name = dialog->input->m_string;
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std::string path = data_path + "/" + name + ".ppi";
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std::string path = work_path + "/" + name + ".ppi";
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auto action = [this, dialog, name] {
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auto action = [this, dialog, name, path] {
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std::array<int, 4> resolutions{ 512, 1024, 1536, 2048 };
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int res = resolutions[dialog->m_resolution->m_current_index];
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doc_name = name;
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doc_path = path;
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doc_filename = name + ".ppi";
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doc_dir = work_path;
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layers->clear();
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canvas->m_canvas->m_layers.clear();
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@@ -176,7 +179,6 @@ void App::dialog_open()
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogOpen>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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@@ -237,7 +239,7 @@ void App::dialog_browse()
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogBrowse>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->search_path = work_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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@@ -302,14 +304,15 @@ void App::dialog_save_ver()
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static char tmp_name[256];
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sprintf(tmp_name, "%s.%02d", base.c_str(), i);
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next = tmp_name;
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if (Asset::exist(data_path + "/" + next + ".ppi", false))
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if (Asset::exist(doc_dir + "/" + next + ".ppi", false))
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continue;
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break;
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}
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doc_name = next;
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doc_path = doc_dir + "/" + next + ".ppi";
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title_update();
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canvas->m_canvas->project_save(data_path + "/" + next + ".ppi");
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canvas->m_canvas->project_save(doc_path);
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}
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void App::dialog_save()
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@@ -328,7 +331,7 @@ void App::dialog_save()
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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std::string name = dialog->input->m_string;
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std::string path = data_path + "/" + name + ".ppi";
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std::string path = work_path + "/" + name + ".ppi";
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if (name.empty())
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{
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@@ -343,6 +346,8 @@ void App::dialog_save()
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auto action = [this, dialog, name, path] {
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doc_name = name;
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doc_path = path;
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doc_dir = work_path;
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title_update();
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canvas->m_canvas->project_save(path);
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dialog->destroy();
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@@ -383,7 +388,8 @@ void App::dialog_export()
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{
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if (canvas)
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{
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canvas->m_canvas->export_equirectangular(data_path + "/" + doc_name + ".jpg", [this]{
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// TODO: use picker
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canvas->m_canvas->export_equirectangular(work_path + "/" + doc_name + ".jpg", [this]{
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#if defined(__IOS__)
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message_box("Export JPG", "Image exported to Photos");
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#elif defined(__OSX__)
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@@ -424,7 +430,7 @@ void App::dialog_export_cubes()
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{
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if (canvas)
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{
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canvas->m_canvas->export_cubes(data_path + "/" + doc_name);
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canvas->m_canvas->export_cubes();
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}
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}
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@@ -432,7 +438,6 @@ void App::dialog_layer_rename()
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{
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auto dialog = std::make_shared<NodeDialogLayerRename>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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