add noise parameter to the brush settings

This commit is contained in:
2017-11-12 17:02:24 +00:00
parent 5dccd61160
commit e280629cf2
8 changed files with 14 additions and 2 deletions

View File

@@ -247,6 +247,7 @@ void ui::Canvas::stroke_draw()
//ShaderManager::u_vec2(kShaderUniform::StencilOffset, glm::vec2((rand()%1000)*0.001f, (rand()%1000)*0.001f));
ShaderManager::u_float(kShaderUniform::StencilAlpha, m_brush.m_tip_stencil);
ShaderManager::u_float(kShaderUniform::Wet, m_brush.m_tip_wet);
ShaderManager::u_float(kShaderUniform::Noise, m_brush.m_tip_noise);
for (const auto& s : samples)
{
glm::vec2 dx(s.size * 0.5f, 0), dy(0, s.size * 0.5f);