add noise parameter to the brush settings
This commit is contained in:
@@ -247,6 +247,7 @@ void ui::Canvas::stroke_draw()
|
||||
//ShaderManager::u_vec2(kShaderUniform::StencilOffset, glm::vec2((rand()%1000)*0.001f, (rand()%1000)*0.001f));
|
||||
ShaderManager::u_float(kShaderUniform::StencilAlpha, m_brush.m_tip_stencil);
|
||||
ShaderManager::u_float(kShaderUniform::Wet, m_brush.m_tip_wet);
|
||||
ShaderManager::u_float(kShaderUniform::Noise, m_brush.m_tip_noise);
|
||||
for (const auto& s : samples)
|
||||
{
|
||||
glm::vec2 dx(s.size * 0.5f, 0), dy(0, s.size * 0.5f);
|
||||
|
||||
Reference in New Issue
Block a user