Add opt-in desktop GPU readback gate

This commit is contained in:
2026-06-12 22:06:14 +02:00
parent ec5f4b76ec
commit e37b29296e
5 changed files with 221 additions and 4 deletions

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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-12: DEBT-0036 was narrowed again. The opt-in `desktop-gpu`
preset now owns a real OpenGL readback golden gate through
`pp_renderer_gl_gpu_readback_tests`, validating a deterministic 1x1 clear
and `glReadPixels` result against exact RGBA bytes. The first context helper
is Windows/WGL-only and skips clearly on platforms without a helper; macOS
and Linux GPU context helpers plus broader golden coverage remain open.
- 2026-06-12: DEBT-0060 was closed. Retained Android standard/Quest/Focus
package CMake files no longer generate or prepend a patched `nanort.h`
overlay. Android package configure now applies the tracked nanort source

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@@ -51,7 +51,7 @@ or temporary adapters live only in chat history.
| 4 | Component Split Without Behavior Change | Started | Each extracted target builds and tests |
| 5 | Renderer Boundary And OpenGL Parity | Started | OpenGL output matches golden readbacks |
| 6 | Platform Alignment | Started | Every supported platform has named validation |
| 7 | Hardening, Coverage, And Breaking-Point Tests | Not started | Each component has edge/failure tests |
| 7 | Hardening, Coverage, And Breaking-Point Tests | Started | Each component has edge/failure tests |
| 8 | Future Backend Readiness | Not started | Vulkan/Metal lab targets remain non-default |
## Measurable Task Tracking
@@ -1729,6 +1729,14 @@ Gate:
## Phase 7: Hardening, Coverage, And Breaking-Point Tests
Status: started. The first opt-in desktop GPU golden/readback gate now lives in
`pp_renderer_gl_gpu_readback_tests` and is selected by the existing
`desktop-gpu` preset. It creates a tiny desktop OpenGL context, clears to a
deterministic 1x1 red fixture, reads back exact RGBA bytes, and skips with a
clear message when no GPU/context helper is available. The first helper is
Windows/WGL-only; macOS/Linux helpers and broader render golden coverage remain
tracked under `DEBT-0036`.
Goal: tests should try to break components, not only confirm current happy
paths.

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@@ -37,8 +37,8 @@ auditable steps rather than by subjective estimates.
| Legacy adapter retirement | 20 | 7 | `legacy_*_services` and singleton bridges are deleted or reduced to trivial composition. |
| Renderer boundary and OpenGL parity | 15 | 10 | Live render/export/readback paths execute through renderer interfaces with parity checks. |
| Platform and package parity | 10 | 6 | Required platforms have root CMake/package validation and injected platform services. |
| Hardening and future backend readiness | 10 | 0 | Edge, fuzz, golden, stress, and backend-lab gates exist for high-risk paths. |
| **Total** | **100** | **53** | Only completed tasks below may change this number. |
| Hardening and future backend readiness | 10 | 2 | Edge, fuzz, golden, stress, and backend-lab gates exist for high-risk paths. |
| **Total** | **100** | **55** | Only completed tasks below may change this number. |
When updating `Current`, add a dated note under "Completed Task Log" with the
task id, points moved, validation command, and commit hash.
@@ -331,7 +331,7 @@ cmake --build --preset windows-msvc-default --config Debug --target PanoPainter
### RND-004 - Add First Desktop GPU Golden Gate
Status: Blocked
Status: Done
Score: +2 hardening and future backend readiness
Debt: `DEBT-0036`
Scope: `tests/`, `CMakeLists.txt`, renderer test helpers only
@@ -526,6 +526,7 @@ Done Checks:
| Date | Task | Score Change | Validation | Commit |
| --- | --- | ---: | --- | --- |
| 2026-06-12 | RND-004 | +2 hardening and future backend readiness | `ctest --preset desktop-gpu --build-config Debug --output-on-failure`; `ctest --preset desktop-fast --build-config Debug -R "pp_renderer_gl\|pp_paint_renderer" --output-on-failure` | pending |
| 2026-06-12 | DEP-002 | +1 build and CMake ownership | `powershell -ExecutionPolicy Bypass -File scripts\automation\android-legacy-package-build.ps1 -Packages standard` | 648404ee |
| 2026-06-12 | RND-002 | +2 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_app_core_document_export\|pp_paint_renderer_compositor\|pano_cli_plan_export_snapshot_route\|pano_cli_simulate_document_export" --output-on-failure` | 46fb8ef |
| 2026-06-12 | RND-001 | +2 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_app_core_document_export\|pp_paint_renderer_compositor\|pano_cli_plan_export_snapshot_route\|pano_cli_simulate_document_export" --output-on-failure` | 46fb8ef |

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@@ -248,6 +248,23 @@ if(TARGET pp_renderer_gl)
add_test(NAME pp_renderer_gl_command_plan_tests COMMAND pp_renderer_gl_command_plan_tests)
set_tests_properties(pp_renderer_gl_command_plan_tests PROPERTIES
LABELS "renderer;desktop-fast")
add_executable(pp_renderer_gl_gpu_readback_tests
renderer_gl/gpu_readback_tests.cpp)
target_link_libraries(pp_renderer_gl_gpu_readback_tests PRIVATE
pp_renderer_gl
pp_test_harness)
if(WIN32)
target_link_libraries(pp_renderer_gl_gpu_readback_tests PRIVATE
gdi32
opengl32
user32)
endif()
add_test(NAME pp_renderer_gl_gpu_readback_tests COMMAND pp_renderer_gl_gpu_readback_tests)
set_tests_properties(pp_renderer_gl_gpu_readback_tests PROPERTIES
LABELS "renderer;gpu"
SKIP_REGULAR_EXPRESSION "\\[skip\\]")
endif()
add_executable(pp_paint_renderer_compositor_tests

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@@ -0,0 +1,185 @@
#include "../test_harness.h"
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include <GL/gl.h>
#endif
#include <array>
#include <cstdint>
#include <iostream>
namespace {
#if defined(_WIN32)
class HiddenWglContext {
public:
HiddenWglContext()
{
instance_ = GetModuleHandleW(nullptr);
WNDCLASSW window_class {};
window_class.style = CS_OWNDC;
window_class.lpfnWndProc = DefWindowProcW;
window_class.hInstance = instance_;
window_class.lpszClassName = class_name_;
registered_ = RegisterClassW(&window_class) != 0 || GetLastError() == ERROR_CLASS_ALREADY_EXISTS;
if (!registered_) {
skip_reason_ = "RegisterClassW failed";
return;
}
window_ = CreateWindowExW(
WS_EX_TOOLWINDOW,
class_name_,
L"PanoPainter GPU readback test",
WS_POPUP,
0,
0,
16,
16,
nullptr,
nullptr,
instance_,
nullptr);
if (window_ == nullptr) {
skip_reason_ = "CreateWindowExW failed";
return;
}
ShowWindow(window_, SW_SHOWNA);
UpdateWindow(window_);
device_context_ = GetDC(window_);
if (device_context_ == nullptr) {
skip_reason_ = "GetDC failed";
return;
}
PIXELFORMATDESCRIPTOR pixel_format {};
pixel_format.nSize = sizeof(pixel_format);
pixel_format.nVersion = 1;
pixel_format.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pixel_format.iPixelType = PFD_TYPE_RGBA;
pixel_format.cColorBits = 24;
pixel_format.cAlphaBits = 8;
pixel_format.cDepthBits = 24;
pixel_format.iLayerType = PFD_MAIN_PLANE;
const int format = ChoosePixelFormat(device_context_, &pixel_format);
if (format == 0 || SetPixelFormat(device_context_, format, &pixel_format) == FALSE) {
skip_reason_ = "OpenGL pixel format setup failed";
return;
}
render_context_ = wglCreateContext(device_context_);
if (render_context_ == nullptr) {
skip_reason_ = "wglCreateContext failed";
return;
}
if (wglMakeCurrent(device_context_, render_context_) == FALSE) {
skip_reason_ = "wglMakeCurrent failed";
return;
}
ready_ = true;
}
HiddenWglContext(const HiddenWglContext&) = delete;
HiddenWglContext& operator=(const HiddenWglContext&) = delete;
~HiddenWglContext()
{
if (render_context_ != nullptr) {
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(render_context_);
}
if (window_ != nullptr && device_context_ != nullptr) {
ReleaseDC(window_, device_context_);
}
if (window_ != nullptr) {
DestroyWindow(window_);
}
if (registered_) {
UnregisterClassW(class_name_, instance_);
}
}
[[nodiscard]] bool ready() const noexcept
{
return ready_;
}
[[nodiscard]] const char* skip_reason() const noexcept
{
return skip_reason_;
}
private:
static constexpr const wchar_t* class_name_ = L"PanoPainterGpuReadbackTestWindow";
HINSTANCE instance_ = nullptr;
HWND window_ = nullptr;
HDC device_context_ = nullptr;
HGLRC render_context_ = nullptr;
const char* skip_reason_ = "OpenGL context unavailable";
bool registered_ = false;
bool ready_ = false;
};
#endif
void opengl_clear_readback_matches_fixture(pp::tests::Harness& h)
{
#if defined(_WIN32)
HiddenWglContext context;
if (!context.ready()) {
std::cout << "[skip] desktop GPU OpenGL readback unavailable: " << context.skip_reason() << "\n";
return;
}
glViewport(0, 0, 1, 1);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glClearColor(1.0F, 0.0F, 0.0F, 1.0F);
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
std::array<std::uint8_t, 4> pixel {};
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel.data());
constexpr std::array<std::uint8_t, 4> expected {
255,
0,
0,
255,
};
if (pixel != expected) {
std::cout << "readback rgba: "
<< static_cast<int>(pixel[0]) << ", "
<< static_cast<int>(pixel[1]) << ", "
<< static_cast<int>(pixel[2]) << ", "
<< static_cast<int>(pixel[3]) << "\n";
}
PP_EXPECT(h, pixel == expected);
#else
std::cout << "[skip] desktop GPU OpenGL readback unavailable: no platform context helper\n";
#endif
}
}
int main()
{
pp::tests::Harness harness;
harness.run("opengl_clear_readback_matches_fixture", opengl_clear_readback_matches_fixture);
return harness.finish();
}