Add opt-in desktop GPU readback gate
This commit is contained in:
@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-12: DEBT-0036 was narrowed again. The opt-in `desktop-gpu`
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preset now owns a real OpenGL readback golden gate through
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`pp_renderer_gl_gpu_readback_tests`, validating a deterministic 1x1 clear
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and `glReadPixels` result against exact RGBA bytes. The first context helper
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is Windows/WGL-only and skips clearly on platforms without a helper; macOS
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and Linux GPU context helpers plus broader golden coverage remain open.
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- 2026-06-12: DEBT-0060 was closed. Retained Android standard/Quest/Focus
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package CMake files no longer generate or prepend a patched `nanort.h`
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overlay. Android package configure now applies the tracked nanort source
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@@ -51,7 +51,7 @@ or temporary adapters live only in chat history.
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| 4 | Component Split Without Behavior Change | Started | Each extracted target builds and tests |
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| 5 | Renderer Boundary And OpenGL Parity | Started | OpenGL output matches golden readbacks |
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| 6 | Platform Alignment | Started | Every supported platform has named validation |
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| 7 | Hardening, Coverage, And Breaking-Point Tests | Not started | Each component has edge/failure tests |
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| 7 | Hardening, Coverage, And Breaking-Point Tests | Started | Each component has edge/failure tests |
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| 8 | Future Backend Readiness | Not started | Vulkan/Metal lab targets remain non-default |
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## Measurable Task Tracking
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@@ -1729,6 +1729,14 @@ Gate:
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## Phase 7: Hardening, Coverage, And Breaking-Point Tests
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Status: started. The first opt-in desktop GPU golden/readback gate now lives in
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`pp_renderer_gl_gpu_readback_tests` and is selected by the existing
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`desktop-gpu` preset. It creates a tiny desktop OpenGL context, clears to a
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deterministic 1x1 red fixture, reads back exact RGBA bytes, and skips with a
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clear message when no GPU/context helper is available. The first helper is
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Windows/WGL-only; macOS/Linux helpers and broader render golden coverage remain
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tracked under `DEBT-0036`.
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Goal: tests should try to break components, not only confirm current happy
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paths.
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@@ -37,8 +37,8 @@ auditable steps rather than by subjective estimates.
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| Legacy adapter retirement | 20 | 7 | `legacy_*_services` and singleton bridges are deleted or reduced to trivial composition. |
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| Renderer boundary and OpenGL parity | 15 | 10 | Live render/export/readback paths execute through renderer interfaces with parity checks. |
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| Platform and package parity | 10 | 6 | Required platforms have root CMake/package validation and injected platform services. |
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| Hardening and future backend readiness | 10 | 0 | Edge, fuzz, golden, stress, and backend-lab gates exist for high-risk paths. |
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| **Total** | **100** | **53** | Only completed tasks below may change this number. |
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| Hardening and future backend readiness | 10 | 2 | Edge, fuzz, golden, stress, and backend-lab gates exist for high-risk paths. |
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| **Total** | **100** | **55** | Only completed tasks below may change this number. |
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When updating `Current`, add a dated note under "Completed Task Log" with the
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task id, points moved, validation command, and commit hash.
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@@ -331,7 +331,7 @@ cmake --build --preset windows-msvc-default --config Debug --target PanoPainter
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### RND-004 - Add First Desktop GPU Golden Gate
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Status: Blocked
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Status: Done
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Score: +2 hardening and future backend readiness
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Debt: `DEBT-0036`
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Scope: `tests/`, `CMakeLists.txt`, renderer test helpers only
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@@ -526,6 +526,7 @@ Done Checks:
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| Date | Task | Score Change | Validation | Commit |
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| --- | --- | ---: | --- | --- |
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| 2026-06-12 | RND-004 | +2 hardening and future backend readiness | `ctest --preset desktop-gpu --build-config Debug --output-on-failure`; `ctest --preset desktop-fast --build-config Debug -R "pp_renderer_gl\|pp_paint_renderer" --output-on-failure` | pending |
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| 2026-06-12 | DEP-002 | +1 build and CMake ownership | `powershell -ExecutionPolicy Bypass -File scripts\automation\android-legacy-package-build.ps1 -Packages standard` | 648404ee |
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| 2026-06-12 | RND-002 | +2 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_app_core_document_export\|pp_paint_renderer_compositor\|pano_cli_plan_export_snapshot_route\|pano_cli_simulate_document_export" --output-on-failure` | 46fb8ef |
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| 2026-06-12 | RND-001 | +2 renderer boundary and OpenGL parity | `ctest --preset desktop-fast --build-config Debug -R "pp_app_core_document_export\|pp_paint_renderer_compositor\|pano_cli_plan_export_snapshot_route\|pano_cli_simulate_document_export" --output-on-failure` | 46fb8ef |
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@@ -248,6 +248,23 @@ if(TARGET pp_renderer_gl)
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add_test(NAME pp_renderer_gl_command_plan_tests COMMAND pp_renderer_gl_command_plan_tests)
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set_tests_properties(pp_renderer_gl_command_plan_tests PROPERTIES
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LABELS "renderer;desktop-fast")
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add_executable(pp_renderer_gl_gpu_readback_tests
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renderer_gl/gpu_readback_tests.cpp)
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target_link_libraries(pp_renderer_gl_gpu_readback_tests PRIVATE
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pp_renderer_gl
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pp_test_harness)
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if(WIN32)
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target_link_libraries(pp_renderer_gl_gpu_readback_tests PRIVATE
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gdi32
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opengl32
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user32)
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endif()
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add_test(NAME pp_renderer_gl_gpu_readback_tests COMMAND pp_renderer_gl_gpu_readback_tests)
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set_tests_properties(pp_renderer_gl_gpu_readback_tests PROPERTIES
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LABELS "renderer;gpu"
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SKIP_REGULAR_EXPRESSION "\\[skip\\]")
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endif()
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add_executable(pp_paint_renderer_compositor_tests
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185
tests/renderer_gl/gpu_readback_tests.cpp
Normal file
185
tests/renderer_gl/gpu_readback_tests.cpp
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@@ -0,0 +1,185 @@
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#include "../test_harness.h"
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include <GL/gl.h>
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#endif
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#include <array>
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#include <cstdint>
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#include <iostream>
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namespace {
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#if defined(_WIN32)
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class HiddenWglContext {
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public:
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HiddenWglContext()
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{
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instance_ = GetModuleHandleW(nullptr);
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WNDCLASSW window_class {};
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window_class.style = CS_OWNDC;
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window_class.lpfnWndProc = DefWindowProcW;
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window_class.hInstance = instance_;
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window_class.lpszClassName = class_name_;
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registered_ = RegisterClassW(&window_class) != 0 || GetLastError() == ERROR_CLASS_ALREADY_EXISTS;
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if (!registered_) {
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skip_reason_ = "RegisterClassW failed";
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return;
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}
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window_ = CreateWindowExW(
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WS_EX_TOOLWINDOW,
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class_name_,
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L"PanoPainter GPU readback test",
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WS_POPUP,
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0,
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0,
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16,
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16,
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nullptr,
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nullptr,
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instance_,
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nullptr);
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if (window_ == nullptr) {
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skip_reason_ = "CreateWindowExW failed";
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return;
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}
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ShowWindow(window_, SW_SHOWNA);
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UpdateWindow(window_);
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device_context_ = GetDC(window_);
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if (device_context_ == nullptr) {
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skip_reason_ = "GetDC failed";
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return;
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}
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PIXELFORMATDESCRIPTOR pixel_format {};
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pixel_format.nSize = sizeof(pixel_format);
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pixel_format.nVersion = 1;
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pixel_format.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pixel_format.iPixelType = PFD_TYPE_RGBA;
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pixel_format.cColorBits = 24;
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pixel_format.cAlphaBits = 8;
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pixel_format.cDepthBits = 24;
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pixel_format.iLayerType = PFD_MAIN_PLANE;
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const int format = ChoosePixelFormat(device_context_, &pixel_format);
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if (format == 0 || SetPixelFormat(device_context_, format, &pixel_format) == FALSE) {
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skip_reason_ = "OpenGL pixel format setup failed";
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return;
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}
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render_context_ = wglCreateContext(device_context_);
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if (render_context_ == nullptr) {
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skip_reason_ = "wglCreateContext failed";
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return;
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}
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if (wglMakeCurrent(device_context_, render_context_) == FALSE) {
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skip_reason_ = "wglMakeCurrent failed";
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return;
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}
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ready_ = true;
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}
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HiddenWglContext(const HiddenWglContext&) = delete;
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HiddenWglContext& operator=(const HiddenWglContext&) = delete;
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~HiddenWglContext()
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{
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if (render_context_ != nullptr) {
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wglMakeCurrent(nullptr, nullptr);
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wglDeleteContext(render_context_);
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}
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if (window_ != nullptr && device_context_ != nullptr) {
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ReleaseDC(window_, device_context_);
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}
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if (window_ != nullptr) {
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DestroyWindow(window_);
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}
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if (registered_) {
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UnregisterClassW(class_name_, instance_);
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}
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}
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[[nodiscard]] bool ready() const noexcept
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{
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return ready_;
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}
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[[nodiscard]] const char* skip_reason() const noexcept
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{
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return skip_reason_;
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}
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private:
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static constexpr const wchar_t* class_name_ = L"PanoPainterGpuReadbackTestWindow";
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HINSTANCE instance_ = nullptr;
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HWND window_ = nullptr;
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HDC device_context_ = nullptr;
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HGLRC render_context_ = nullptr;
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const char* skip_reason_ = "OpenGL context unavailable";
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bool registered_ = false;
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bool ready_ = false;
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};
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#endif
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void opengl_clear_readback_matches_fixture(pp::tests::Harness& h)
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{
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#if defined(_WIN32)
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HiddenWglContext context;
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if (!context.ready()) {
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std::cout << "[skip] desktop GPU OpenGL readback unavailable: " << context.skip_reason() << "\n";
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return;
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}
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glViewport(0, 0, 1, 1);
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glDrawBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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glClearColor(1.0F, 0.0F, 0.0F, 1.0F);
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glClear(GL_COLOR_BUFFER_BIT);
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glFinish();
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std::array<std::uint8_t, 4> pixel {};
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glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel.data());
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constexpr std::array<std::uint8_t, 4> expected {
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255,
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0,
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0,
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255,
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};
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if (pixel != expected) {
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std::cout << "readback rgba: "
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<< static_cast<int>(pixel[0]) << ", "
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<< static_cast<int>(pixel[1]) << ", "
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<< static_cast<int>(pixel[2]) << ", "
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<< static_cast<int>(pixel[3]) << "\n";
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}
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PP_EXPECT(h, pixel == expected);
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#else
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std::cout << "[skip] desktop GPU OpenGL readback unavailable: no platform context helper\n";
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#endif
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}
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}
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int main()
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{
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pp::tests::Harness harness;
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harness.run("opengl_clear_readback_matches_fixture", opengl_clear_readback_matches_fixture);
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return harness.finish();
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}
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