fix undo and redo

This commit is contained in:
2019-02-01 17:47:32 +01:00
parent 91d6905238
commit e3f6d1cc44
5 changed files with 1672 additions and 1536 deletions

View File

@@ -180,46 +180,10 @@ void Canvas::snap_history(const std::vector<int>& planes)
// save history
action->m_layer_idx = m_current_layer_idx;
action->m_canvas = this;
action->m_stroke = std::move(m_current_stroke);
//action->m_stroke = std::move(m_current_stroke);
action->clear_layer = true;
ActionManager::add(action);
}
ActionStroke* Canvas::create_action(int layer)
{
auto action = new ActionStroke;
for (int i = 0; i < 6; i++)
{
if (!m_layers[layer].m_dirty_face[i])
continue; // no stroke on this face, skip it
m_layers[layer].m_rtt[i].bindFramebuffer();
// save image before commit
glm::vec2 box_or = xy(m_layers[layer].m_dirty_box[i]);
glm::vec2 box_sz = zw(m_layers[layer].m_dirty_box[i]) - xy(m_layers[layer].m_dirty_box[i]);
if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= m_layers[m_current_layer_idx].w && box_sz.y <= m_layers[m_current_layer_idx].h)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
}
else
{
LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
}
action->m_box[i] = m_layers[layer].m_dirty_box[i];
action->m_old_box[i] = m_layers[layer].m_dirty_box[i];
action->m_old_dirty[i] = m_layers[layer].m_dirty_face[i];
m_layers[layer].m_rtt[i].unbindFramebuffer();
}
// save history
action->m_layer_idx = layer;
action->m_canvas = this;
action->m_stroke = std::move(m_current_stroke);
action->clear_layer = true;
return action;
}
void Canvas::stroke_end()
{
if (!m_current_stroke)
@@ -924,7 +888,7 @@ void Canvas::stroke_commit()
// save history
action->m_layer_idx = m_current_layer_idx;
action->m_canvas = this;
action->m_stroke = std::move(m_current_stroke);
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
}
void Canvas::stroke_update(glm::vec3 point, float pressure)
@@ -2375,7 +2339,7 @@ void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm:
// save history
action->m_layer_idx = m_current_layer_idx;
action->m_canvas = this;
action->m_stroke = std::move(m_current_stroke);
//action->m_stroke = std::move(m_current_stroke);
ActionManager::add(action);
glDeleteRenderbuffers(1, &rboID);
@@ -2824,3 +2788,94 @@ void Layer::resize(int width, int height)
//m_dirty_face[i] = true;
}
}
///////////////////////////////////////////////////////////////////////////////
void ActionStroke::undo()
{
if (clear_layer)
m_canvas->m_layers[m_layer_idx].clear({ 0, 0, 0, 0 });
for (int i = 0; i < 6; i++)
{
// empty data
if (!m_image[i])
continue;
LOG("undo box %d dirty=%s [%d,%d,%d,%d] to dirty=%s [%d,%d,%d,%d]",
i,
m_canvas->m_layers[m_layer_idx].m_dirty_face[i] ? "true" : "false",
(int)m_canvas->m_layers[m_layer_idx].m_dirty_box[i].x,
(int)m_canvas->m_layers[m_layer_idx].m_dirty_box[i].y,
(int)m_canvas->m_layers[m_layer_idx].m_dirty_box[i].z,
(int)m_canvas->m_layers[m_layer_idx].m_dirty_box[i].w,
m_old_dirty[i] ? "true" : "false",
(int)m_old_box[i].x,
(int)m_old_box[i].y,
(int)m_old_box[i].z,
(int)m_old_box[i].w);
m_canvas->m_layers[m_layer_idx].m_dirty_box[i] = m_old_box[i];
m_canvas->m_layers[m_layer_idx].m_dirty_face[i] = m_old_dirty[i];
glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]);
if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= m_canvas->m_layers[m_layer_idx].w && box_sz.y <= m_canvas->m_layers[m_layer_idx].h)
{
m_canvas->m_layers[m_layer_idx].m_rtt[i].bindTexture();
glTexSubImage2D(GL_TEXTURE_2D, 0, (int)m_box[i].x, (int)m_box[i].y, (int)box_sz.x, (int)box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, m_image[i].get());
m_canvas->m_layers[m_layer_idx].m_rtt[i].unbindTexture();
}
else
{
LOG("undo invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
}
}
}
size_t ActionStroke::memory()
{
size_t mem = 0;
for (int i = 0; i < 6; i++)
{
glm::ivec2 sz = zw(m_box[i]) - xy(m_box[i]);
mem += sz.x * sz.y * 4 + sizeof(*this);
}
return mem;
}
Action* ActionStroke::get_redo()
{
auto action = new ActionStroke;
auto& layer = m_canvas->m_layers[m_layer_idx];
for (int i = 0; i < 6; i++)
{
if (!layer.m_dirty_face[i] && !m_image[i])
continue; // no stroke on this face, skip it
layer.m_rtt[i].bindFramebuffer();
// save image before commit
glm::vec2 box_or = xy(m_box[i]);
glm::vec2 box_sz = zw(m_box[i]) - xy(m_box[i]);
if (box_sz.x > 0 && box_sz.y > 0 && box_sz.x <= layer.w && box_sz.y <= layer.h)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
}
else
{
LOG("create_action invalid box size (%d, %d)", (int)box_sz.x, (int)box_sz.y);
}
action->m_box[i] = m_box[i];
action->m_old_box[i] = layer.m_dirty_box[i];
action->m_old_dirty[i] = layer.m_dirty_face[i];
layer.m_rtt[i].unbindFramebuffer();
}
// save history
action->m_layer_idx = m_layer_idx;
action->m_canvas = m_canvas;
//action->m_stroke = std::move(m_stroke);
action->clear_layer = false;
return action;
}