rename texture to pattern and implement initial pattern settings
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@@ -129,11 +129,11 @@ void App::init_sidebar()
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Canvas::I->m_current_brush->m_tip_color = color;
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};
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stroke->on_brush_changed = [this](Node* target, const std::string& path, const std::string& thumb) {
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Canvas::I->m_current_brush->load_texture(path, thumb);
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Canvas::I->m_current_brush->load_tip(path, thumb);
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stroke->m_preview->draw_stroke();
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};
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stroke->on_texture_changed = [this](Node*target, const std::string& path, const std::string& thumb) {
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Canvas::I->m_current_brush->load_stencil(path, thumb);
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stroke->on_pattern_changed = [this](Node*target, const std::string& path, const std::string& thumb) {
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Canvas::I->m_current_brush->load_pattern(path, thumb);
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stroke->m_preview->draw_stroke();
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};
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stroke->on_dual_changed = [this](Node*target, const std::string& path, const std::string& thumb) {
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