rename texture to pattern and implement initial pattern settings
This commit is contained in:
@@ -1161,6 +1161,7 @@ void CanvasModeTransform::leave()
|
||||
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
|
||||
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
|
||||
ShaderManager::u_int(kShaderUniform::UseDual, false);
|
||||
ShaderManager::u_int(kShaderUniform::UsePattern, false);
|
||||
|
||||
Canvas::I->m_sampler_bg.bind(1);
|
||||
Canvas::I->m_sampler_bg.bind(0);
|
||||
|
||||
Reference in New Issue
Block a user