rename texture to pattern and implement initial pattern settings
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@@ -111,7 +111,7 @@ class NodePanelBrushPreset : public Node
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float m_tip_angle = 0;
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float m_tip_angle_delay = 0;
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float m_tip_mix = 0;
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float m_tip_stencil = 0;
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float m_pattern_opacity = 0;
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float m_tip_wet = 0;
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float m_tip_noise = 0;
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float m_tip_hue = 0;
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@@ -132,7 +132,7 @@ class NodePanelBrushPreset : public Node
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bool m_tip_invert = false;
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bool m_tip_flipx = false;
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bool m_tip_flipy = false;
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bool m_tex_enabled = false;
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bool m_pattern_enabled = false;
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bool m_dual_enabled = false;
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int m_dual_blend_mode = 0;
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bool m_dual_randflip = false;
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@@ -149,6 +149,14 @@ class NodePanelBrushPreset : public Node
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float m_dual_flow = .75f;
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float m_dual_opacity = 1.f;
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float m_dual_rotate = .25f;
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bool m_pattern_eachsample = false;
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bool m_pattern_invert = false;
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bool m_pattern_flipx = false;
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bool m_pattern_flipy = false;
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float m_pattern_scale = .25f;
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float m_pattern_brightness = 0.5f;
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float m_pattern_contrast = 0.5f;
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};
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public:
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std::function<void(Node* target, std::shared_ptr<Brush>& brush)> on_brush_changed;
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