rename texture to pattern and implement initial pattern settings
This commit is contained in:
@@ -13,9 +13,9 @@ enum class kShaderUniform : uint16_t
|
||||
TexMask = const_hash("tex_mask"),
|
||||
TexDual = const_hash("tex_dual"),
|
||||
TexStroke = const_hash("tex_stroke"),
|
||||
TexStencil = const_hash("tex_stencil"),
|
||||
StencilOffset = const_hash("stencil_offset"),
|
||||
StencilAlpha = const_hash("stencil_alpha"),
|
||||
TexPattern = const_hash("tex_pattern"),
|
||||
PatternOffset = const_hash("pattern_offset"),
|
||||
PatternAlpha = const_hash("pattern_alpha"),
|
||||
MixAlpha = const_hash("mix_alpha"),
|
||||
StrokeAlpha = const_hash("stroke_alpha"),
|
||||
Wet = const_hash("wet"),
|
||||
@@ -33,6 +33,7 @@ enum class kShaderUniform : uint16_t
|
||||
Direction = const_hash("dir"),
|
||||
UseFragCoordUV2 = const_hash("fragUV2"),
|
||||
UseDual = const_hash("use_dual"),
|
||||
UsePattern = const_hash("use_pattern"),
|
||||
LightDir = const_hash("light_dir"),
|
||||
Mode = const_hash("mode"),
|
||||
Ambient = const_hash("ambient"),
|
||||
|
||||
Reference in New Issue
Block a user