rename texture to pattern and implement initial pattern settings

This commit is contained in:
2019-02-17 23:41:17 +01:00
parent 49d9b17719
commit e4ee87e4c6
16 changed files with 379 additions and 232 deletions

View File

@@ -13,9 +13,9 @@ enum class kShaderUniform : uint16_t
TexMask = const_hash("tex_mask"),
TexDual = const_hash("tex_dual"),
TexStroke = const_hash("tex_stroke"),
TexStencil = const_hash("tex_stencil"),
StencilOffset = const_hash("stencil_offset"),
StencilAlpha = const_hash("stencil_alpha"),
TexPattern = const_hash("tex_pattern"),
PatternOffset = const_hash("pattern_offset"),
PatternAlpha = const_hash("pattern_alpha"),
MixAlpha = const_hash("mix_alpha"),
StrokeAlpha = const_hash("stroke_alpha"),
Wet = const_hash("wet"),
@@ -33,6 +33,7 @@ enum class kShaderUniform : uint16_t
Direction = const_hash("dir"),
UseFragCoordUV2 = const_hash("fragUV2"),
UseDual = const_hash("use_dual"),
UsePattern = const_hash("use_pattern"),
LightDir = const_hash("light_dir"),
Mode = const_hash("mode"),
Ambient = const_hash("ambient"),