Use shared parallel loop for grid lightmap bake
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@@ -588,6 +588,10 @@ commit used by the live grid panel. Grid execution now dispatches through
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`GridUiServices` in `src/legacy_grid_ui_services.*` before legacy image loading,
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OpenGL texture updates, nanort lightmap baking, and `Canvas::draw_objects`
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execution continue.
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The retained `NodePanelGrid` lightmap bake now uses the shared `parallel_for`
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helper instead of platform-specific Win32 Concurrency Runtime and Apple
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`dispatch_apply` branches, keeping the row-dispatch policy in common legacy
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infrastructure while the bake itself remains debt-tracked.
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`pano_cli plan-history-operation` exposes app-core planning for undo, redo, and
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clear-history availability used by toolbar buttons and canvas shortcuts; live
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toolbar and canvas-hotkey execution now dispatch through a shared app-shell
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@@ -1005,7 +1009,8 @@ and RGBA8 read/write pixel mapping to `pp_renderer_gl`.
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`NodePanelGrid` heightmap preview and lightmap baking now delegate texture
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readback formats, sampler filters, depth/blend state, depth clears, viewport
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queries, color-mask booleans, active texture units, and float render-target
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formats to `pp_renderer_gl`.
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formats to `pp_renderer_gl`, and its CPU lightmap row dispatch now uses the
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shared legacy `parallel_for` helper rather than platform-specific worker APIs.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
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error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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