From e5ad765fe14dda9a3947099ed321665aacc902e2 Mon Sep 17 00:00:00 2001 From: omigamedev Date: Sat, 10 Mar 2018 19:26:32 +0100 Subject: [PATCH] fix upload .pano suffix, make first layer fixed when animating --- data/layout.xml | 6 ++++-- engine/app_cloud.cpp | 2 +- engine/app_layout.cpp | 6 ++++++ 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/data/layout.xml b/data/layout.xml index ab45da4..906eef0 100644 --- a/data/layout.xml +++ b/data/layout.xml @@ -727,9 +727,11 @@ - + - + + + diff --git a/engine/app_cloud.cpp b/engine/app_cloud.cpp index 864dbb7..dd242db 100644 --- a/engine/app_cloud.cpp +++ b/engine/app_cloud.cpp @@ -31,7 +31,7 @@ void App::cloud_upload() async_redraw(); async_end(); - upload(path, doc_name, [this,pb](float p){ + upload(path, doc_name + ".pano", [this,pb](float p){ async_start(); pb->m_progress->SetWidthP(p * 100.f); async_redraw(); diff --git a/engine/app_layout.cpp b/engine/app_layout.cpp index b9f72d6..083afa7 100644 --- a/engine/app_layout.cpp +++ b/engine/app_layout.cpp @@ -601,6 +601,12 @@ void App::initLayout() layers->handle_layer_opacity(l, .25f); } + // First layer always visible + { + auto l = layers->get_layer_at(0); + layers->handle_layer_opacity(l, 1.0f); + } + if (frame_text) { char str[16];