Isolate legacy stroke composite shader setup
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@@ -1348,9 +1348,11 @@ destination copy, brush vertex upload, brush-shape draw, and destination unbind
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through `execute_legacy_canvas_stroke_sample`, creating the first retained
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OpenGL stroke execution service seam. Live stroke `kShader::Stroke` binding,
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setup, blend, pattern, and per-sample uniform writes now pass through
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`legacy_canvas_stroke_shader_services.h`, leaving RTT/texture ownership,
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dirty-box policy, composite/pad/checkerboard shaders, and retained callback
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execution under `DEBT-0036`.
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`legacy_canvas_stroke_shader_services.h`. Live draw-merge and preview final
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stroke composite `kShader::CompDraw` setup now pass through
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`legacy_canvas_stroke_composite_services.h`, leaving RTT/texture ownership,
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dirty-box policy, pad/checkerboard/commit composite shaders, and retained
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callback execution under `DEBT-0036`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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