Extract stroke draw dual pass request helper

This commit is contained in:
2026-06-13 23:26:13 +02:00
parent 4661305733
commit e5e334bf74
4 changed files with 92 additions and 40 deletions

View File

@@ -887,45 +887,77 @@ void Canvas::stroke_draw_dual_pass(
{
[[maybe_unused]] const auto dual_result =
pp::panopainter::execute_legacy_canvas_stroke_dual_pass(
pp::panopainter::LegacyCanvasStrokeDualPassRequest {
.context = "Canvas::stroke_draw",
.bind_brush_tip = [&] {
pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.unbind_brush_tip = [&] {
pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.setup_dual_shader = [&] {
pp::panopainter::setup_legacy_canvas_stroke_dual_shader(
uses_pattern);
},
.execute_frame_pass = [&] {
pp::panopainter::execute_legacy_canvas_stroke_dual_pass_frame_callbacks(
frames_dual,
stroke_extent,
std::span<glm::vec4>(m_dirty_box),
std::span<glm::vec4>(),
std::span<const bool>(include_dual_dirty),
[&](auto& f) {
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = f.col,
.alpha = f.flow,
.opacity = f.opacity,
});
},
[](auto&, int, auto&) {},
[&](auto&, int i, auto& P) {
return stroke_draw_samples(i, P, copy_stroke_destination);
},
m_tmp_dual,
true);
},
});
make_stroke_draw_dual_pass_request(
frames_dual,
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch,
stroke_extent,
include_dual_dirty,
uses_pattern,
copy_stroke_destination));
}
pp::panopainter::LegacyCanvasStrokeDualPassRequest Canvas::make_stroke_draw_dual_pass_request(
const std::vector<StrokeFrame>& frames_dual,
const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool uses_pattern,
bool copy_stroke_destination)
{
return pp::panopainter::LegacyCanvasStrokeDualPassRequest {
.context = "Canvas::stroke_draw",
.bind_brush_tip = [&] {
pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.unbind_brush_tip = [&] {
pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
dual_pass_texture_bindings,
dual_pass_brush_tip_dispatch);
},
.setup_dual_shader = [&] {
pp::panopainter::setup_legacy_canvas_stroke_dual_shader(
uses_pattern);
},
.execute_frame_pass = [&] {
stroke_draw_dual_pass_frame_pass(
frames_dual,
stroke_extent,
include_dual_dirty,
copy_stroke_destination);
},
};
}
void Canvas::stroke_draw_dual_pass_frame_pass(
const std::vector<StrokeFrame>& frames_dual,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool copy_stroke_destination)
{
pp::panopainter::execute_legacy_canvas_stroke_dual_pass_frame_callbacks(
frames_dual,
stroke_extent,
std::span<glm::vec4>(m_dirty_box),
std::span<glm::vec4>(),
std::span<const bool>(include_dual_dirty),
[&](auto& f) {
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = f.col,
.alpha = f.flow,
.opacity = f.opacity,
});
},
[](auto&, int, auto&) {},
[&](auto&, int i, auto& P) {
return stroke_draw_samples(i, P, copy_stroke_destination);
},
m_tmp_dual,
true);
}
void Canvas::stroke_draw()

View File

@@ -255,6 +255,19 @@ private:
const std::array<bool, 6>& include_dual_dirty,
bool uses_pattern,
bool copy_stroke_destination);
pp::panopainter::LegacyCanvasStrokeDualPassRequest make_stroke_draw_dual_pass_request(
const std::vector<StrokeFrame>& frames_dual,
const std::array<pp::panopainter::LegacyCanvasStrokeTextureBinding, 1>& dual_pass_texture_bindings,
const pp::panopainter::LegacyCanvasStrokeTextureInputDispatch& dual_pass_brush_tip_dispatch,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool uses_pattern,
bool copy_stroke_destination);
void stroke_draw_dual_pass_frame_pass(
const std::vector<StrokeFrame>& frames_dual,
const pp::renderer::Extent2D& stroke_extent,
const std::array<bool, 6>& include_dual_dirty,
bool copy_stroke_destination);
Image thumbnail_read(std::string file_path);
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)>, int frame, bool save_history);
void draw_objects(std::function<void(const glm::mat4& camera, const glm::mat4& proj, int i)>, Layer& layer, int frame, bool save_history);