Add CMake vcpkg UI validation target
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@@ -298,7 +298,11 @@ exist. `windows-clangcl-asan` now configures as a headless Ninja/clang-cl ASan
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preset and uses the release MSVC runtime required by clang-cl ASan, but local
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ASan builds are blocked by DEBT-0014 until Clang and the selected MSVC STL are
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compatible. Dependency migration is not complete until remaining component
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dependencies and mobile/Apple triplets are validated.
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dependencies and mobile/Apple triplets are validated. Root CMake now also
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exposes `panopainter_platform_build_vcpkg_ui_core`, a focused automation target
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that resolves `VCPKG_ROOT` through the platform-build wrapper and validates the
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vcpkg-backed `pp_ui_core`/tinyxml2 XML test boundary from the CMake target
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graph.
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Implementation tasks:
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@@ -1386,7 +1390,8 @@ Focus/Wave arm64. The shell wrapper now mirrors the PowerShell wrapper's
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multi-preset behavior and reports one structured result array. Root CMake now
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also exposes non-default platform validation targets:
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`panopainter_platform_build_headless`,
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`panopainter_platform_build_android_assets`, and
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`panopainter_platform_build_android_assets`,
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`panopainter_platform_build_vcpkg_ui_core`, and
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`panopainter_platform_build_apple_remote`; the platform-build self-test guards
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those target names and the wrapper matrix now includes
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`pp_app_core_app_dialog_tests` with the rest of the CMake test executables.
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@@ -2408,11 +2413,14 @@ Results:
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still-blocked Windows AppX package state.
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- Root CMake now exposes platform validation targets for the default headless
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platform-build sweep, the Android standard/Quest/Focus root CMake asset
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component sweep, and the remote Apple compile gate. `cmake --build --preset
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component sweep, the vcpkg-backed UI core dependency boundary, and the
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remote Apple compile gate. `cmake --build --preset windows-msvc-default
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--config Debug --target panopainter_platform_build_android_assets` validated
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`pp_assets` across Android arm64, Android x64, Quest arm64, and Focus/Wave
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arm64 with the latest SDK-managed NDK/CMake pair; `cmake --build --preset
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windows-msvc-default --config Debug --target
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panopainter_platform_build_android_assets` validated `pp_assets` across
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Android arm64, Android x64, Quest arm64, and Focus/Wave arm64 with the latest
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SDK-managed NDK/CMake pair.
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panopainter_platform_build_vcpkg_ui_core` validated `pp_ui_core` and
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`pp_ui_core_layout_xml_tests` through the vcpkg tinyxml2 preset.
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- Desktop VR drawing now routes generic OpenGL scissor/depth/blend state,
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blend/depth state snapshots and restores, depth clears, active texture units,
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and fallback 2D texture unbinds through tested renderer GL backend dispatch;
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