Route import and node texture setup through helpers
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@@ -3021,6 +3021,10 @@ Results:
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stroke composite shader setup helper, while render-task ordering, framebuffer
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copy bounds, sampler/texture binding, and draw execution remain in retained
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canvas-mode code.
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- `Canvas::import_layer` retained object drawing now shares the draw-merge
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texture shader setup helper for flat and spherical imports, while texture
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upload, sampler/texture binding, draw callbacks, and object geometry remain in
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retained Canvas code.
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- `Canvas::thumbnail_generate` checkerboard redraw and final texture blending
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now share the retained draw-merge shader setup helpers, while destination
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copies, sampler/texture binding, readback, and draw execution remain in
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@@ -3040,6 +3044,10 @@ Results:
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retained draw-merge texture shader setup helper for `Texture`, `Tex`, and
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`MVP` setup. Texture/sampler binding, atlas setup, blend state, and draw
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execution remain in the node paths.
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- `NodeViewport` preview drawing and `NodePanelGrid` sun-overlay drawing now
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share the retained draw-merge texture shader setup helper for `Texture`,
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`Tex`, and `MVP` setup. Texture/sampler binding, viewport/state setup, and
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draw execution remain in the node paths.
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- `Canvas::stroke_draw_mix` now shares the retained stroke composite shader
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helper for mixer-pass `CompDraw` setup, while preserving its caller-specific
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texture slot uniforms. Mixer framebuffer/scissor state, sampler and texture
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