Route import and node texture setup through helpers
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@@ -2049,9 +2049,11 @@ void Canvas::import_equirectangular_thread(std::string file_path, std::shared_pt
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m_sampler.bind(0);
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set_active_texture_unit(0);
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tex.bind();
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::scale(glm::vec3(-1, -1, 1)));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
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.mvp = glm::scale(glm::vec3(-1, -1, 1)),
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.texture_slot = 0,
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});
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plane.draw_fill();
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tex.unbind();
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m_sampler.unbind();
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@@ -2069,10 +2071,12 @@ void Canvas::import_equirectangular_thread(std::string file_path, std::shared_pt
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m_sampler.bind(0);
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set_active_texture_unit(0);
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tex.bind();
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, proj * camera *
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glm::eulerAngleY(glm::radians(180.f)) * glm::scale(glm::vec3(1, -1, 1)));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
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.mvp = proj * camera *
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glm::eulerAngleY(glm::radians(180.f)) * glm::scale(glm::vec3(1, -1, 1)),
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.texture_slot = 0,
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});
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sphere.draw_fill();
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tex.unbind();
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m_sampler.unbind();
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@@ -1,5 +1,6 @@
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#include "pch.h"
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#include "app_core/grid_ui.h"
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#include "legacy_canvas_draw_merge_services.h"
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#include "legacy_grid_ui_services.h"
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#include "legacy_ui_overlay_services.h"
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#include "log.h"
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@@ -343,11 +344,11 @@ void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camer
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auto aspect_ratio = static_cast<float>(viewport.height) / static_cast<float>(viewport.width);
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apply_grid_capability(pp::renderer::gl::blend_state(), true);
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apply_grid_capability(pp::renderer::gl::depth_test_state(), false);
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1.f, 1.f, -1.f, 1.f) *
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//glm::scale(glm::vec3(100)) *
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glm::translate(glm::vec3(p2d, 0)) * glm::scale(glm::vec3(.1f * aspect_ratio, .1f, 1.f)));
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader({
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.mvp = glm::ortho(-1.f, 1.f, -1.f, 1.f) *
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//glm::scale(glm::vec3(100)) *
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glm::translate(glm::vec3(p2d, 0)) * glm::scale(glm::vec3(.1f * aspect_ratio, .1f, 1.f)),
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.texture_slot = 0});
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set_grid_active_texture_unit(0U);
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m_sampler_linear.bind(0);
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constexpr auto sun_tex = const_hash("data/sun.png");
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@@ -2,6 +2,7 @@
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#include <cstdint>
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#include "legacy_canvas_draw_merge_services.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_viewport.h"
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@@ -28,9 +29,7 @@ void NodeViewport::draw()
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TextureManager::get(m_tex_id).bind();
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m_sampler->bind(0);
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeViewport");
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, proj * cam);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader({.mvp = proj * cam, .texture_slot = 0});
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m_faces->draw_fill();
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m_sampler->unbind();
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TextureManager::get(m_tex_id).unbind();
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