Route import and node texture setup through helpers
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@@ -2,6 +2,7 @@
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#include <cstdint>
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#include "legacy_canvas_draw_merge_services.h"
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#include "log.h"
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#include "legacy_ui_gl_dispatch.h"
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#include "node_viewport.h"
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@@ -28,9 +29,7 @@ void NodeViewport::draw()
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TextureManager::get(m_tex_id).bind();
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m_sampler->bind(0);
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pp::legacy::ui_gl::set_blend_enabled(true, "NodeViewport");
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ShaderManager::use(kShader::Texture);
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ShaderManager::u_int(kShaderUniform::Tex, 0);
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ShaderManager::u_mat4(kShaderUniform::MVP, proj * cam);
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader({.mvp = proj * cam, .texture_slot = 0});
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m_faces->draw_fill();
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m_sampler->unbind();
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TextureManager::get(m_tex_id).unbind();
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