implement instanced drawing
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@@ -259,6 +259,8 @@ void App::initLayout()
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stroke->create();
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stroke->loaded();
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canvas->m_brush = stroke->m_canvas->m_brush;
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brushes->on_brush_changed = [this](Node* target, int index) {
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auto tid = brushes->get_texture_id(index);
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stroke->m_canvas->m_brush.m_tex_id = tid;
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@@ -343,6 +345,15 @@ void App::initLayout()
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-switch"))
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{
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button->on_click = [this,button](Node*) {
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//exit(0);
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canvas->m_canvas->m_use_instanced = !canvas->m_canvas->m_use_instanced;
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//button->color_normal = canvas->m_canvas->m_use_instanced ? glm::vec4(1, 0, 0, 1) : glm::vec4(0, 1, 0, 1);
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button->m_text->set_text(canvas->m_canvas->m_use_instanced ? "INST" : "NORM");
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};
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}
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if (auto* button = layout[main_id]->find<NodeButton>("btn-close"))
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{
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button->on_click = [this](Node*) {
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