implement instanced drawing
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@@ -113,6 +113,7 @@ void RTT::readTextureData(uint8_t* buffer)
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{
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bindTexture();
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//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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unbindTexture();
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}
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