implement instanced drawing
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@@ -25,6 +25,7 @@ public:
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void u_mat4(kShaderUniform id, const glm::mat4& m);
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void u_int(kShaderUniform id, int i);
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void u_float(kShaderUniform id, float f);
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GLint GetAttribLocation(const char* name);
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};
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enum class kShader : uint16_t
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