fix spacebar bug, fix ios depth buffer error, parallelize raytracing
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@@ -281,7 +281,7 @@ bool App::gesture_end()
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}
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bool App::key_down(kKey key)
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{
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if (key == kKey::KeySpacebar)
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if (key == kKey::KeySpacebar && vr_active)
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canvas->m_canvas->m_cam_rot = vr_rot;
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redraw = true;
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keys[(int)key] = true;
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